Open Apple #40 (October 2014) : Chris Torrence, Printers, Celebrating Lode Runner

This month on Open Apple, we talk to Chris Torrence, the new Roger Wagner Volunteer Archivist on behalf of Softalk magazine. Chris is a lifelong Apple II fan, and has recently undertaken the valuable effort of producing a book containing all of Roger Wagner’s Assembly Lines columns. This will include all of the articles included in Roger’s original book (Assembly Lines: The Book) as well as columns never before available in book form. He’s not just republishing the articles, he’s annotating, footnoting, and expanding on them as needed. It’s a terrific service for the community. We’ll dig into that, as well as Chris’ start in computing, and how he got to where he is today. We manage to get through an entire show without taking a cheap shot at Commodore, so you won’t want to miss this. Wait- no we don’t.

We also mark the passing of Lode Runner creator Douglas E. Smith, we talk about printers for some reason, and we talk about more eBay auctions on this show that doesn’t talk about eBay auctions. You won’t want to miss this month’s Weird Gaming, where we run the gamut from incredible educational games that didn’t get their due, to horrifying shareware games that can’t be forgotten quickly enough. We talk AppleSoft source code in Tech, and lots more. So drop your machine two inches, and let’s go!

More information on everything mentioned in the show can be found after the jump.

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Open Apple #39 (September 2014) : Gary B. Little, New Segments, Apple IIc Cards

This month on Open Apple, we talk to Gary Little, prolific author of many technical reference books about various models in the Apple ][ line. In addition to writing great books that go deep on the hardware, Gary also wrote lots of great software, including such gems as AmDOS, and the popular Point To Point modem communication software.

We also catch up on all the news (there’s lots!) and take some cheap shots at other podcasters along the way. Join us as we talk about open source hardware, GS ports of great arcade games, the joy of redialing, and DClocks. So many DClocks!

More information on everything mentioned in the show can be found after the jump.

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Open Apple #38 (August 2014) : The Lawless Legends Team

This month on Open Apple, we go deep on Lawless Legends with most of the team building it. We’ve managed to corner Seth Sternberger (of 8-bit Weapon fame), Martin Haye, and Brendan Robert (Dave Schmenk, we’re coming for you…) to grill them on this amazing effort. We also wish a fond farewell to co-host Ken Gagne, and welcome our new co-host Quinn Dunki. Listeners can look forward to more angry sarcasm and less professionalism here on Open Apple. Of course, we also ramble some more about KansasFest 2014. Because KansasFest.

Lawless Legends is a new wild west RPG game being built cross-platform for classic 8-bit computers, and possibly a few modern machines as well. Among its many outstanding features are a 2.5D free-roaming raycast engine, mipmapping, sprites, a high-level scripting language, and full modern pipeline for creating art and design elements. We gather up as many of the team as we can muster and pick their brains about how the game is coming along. We go deep into the process of building it, and take some cheap shots at Commodore along the way. It’s okay though, by the time their machines finish loading, this will all be ancient history.

More information on everything mentioned in the show can be found after the jump.

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