Open Apple #78 (September 2018) – Retro Antic Assembly Chicken Missile Talks Our Way Out Of It

This month on Open Apple, we bring you the traditional big group podcast that we record every year at KansasFest. Tune in for a casual chat with your favorite retro podcasters, and get a behind-the-scenes peek at what makes KansasFest special. This year we managed to twist the following arms into joining us:

You’ll have to excuse the strained voices and general discombobulation, as we generally record this sometime in the middle of the night on what-feels-like day 400 of KFest, in a dank basement chapel. It’s way more fun than I just made it sound. You should come to the next KansasFest!

Open Apple #71 (May 2017) – Michael Packard, Alien Downpour, Kermit (The Frog)

This month on Open Apple, we sit down with Michael Packard, author of the upcoming new game Alien Downpour. Michael has gone back to teach himself assembly language and make the kinds of games he wished he had made back in the day. The results are indeed impressive, and his first foray into solo Apple II game production is shaping up great. He’s also been very encouraging to the community, having set up the Facebook group Apple Graphics and Arcade Game Design Enthusiasts, dedicated to the book by the same name. This group is a place for Michael to share his progress on his games, as well as for other people to jump in with their own projects.

As of this recording, you can still pre-order Alien Downpour over at Michael’s site. Remarkably, you can order it on floppy or cassette! It comes with a retro-style baggie and insert as well. Michael is writing a book on his experiences (re)learning all this, so keep an eye out for that as well. He’ll also be at KansasFest this year with a presentation on Alien Downpour. Register now so you can see that! You won’t want to miss Michael’s perfect re-impersonation of the Egghead Discount Software answering message.

Meanwhile, Mike and Quinn get stuff wrong on a great many topics, but have fun doing it. If you want to try using a IIgs as your daily driver, launch cows with extreme prejudice, or run GEOS on a weird piece of hardware, you’ve come to the right podcast.

Register for KansasFest while you still can!

More information on everything discussed in this episode, after the jump.

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Open Apple #50 (August 2015) : Rebecca Heineman, Plamen’s Clones, GS/OS Updates

This month on Open Apple, we sit down with Rebecca “Burger Becky” Heineman. Becky is a legendary Apple II developer (not to mention many other platforms), and was the keynote speaker at KansasFest 2015. We discuss Becky’s KansasFest experiences then and now, how the community has changed, and what she’s up to now. She has a lot of Apple II gold archived away, and we’re starting to see more and more of it as a result of the continued warmth and friendliness of the Apple II community.

Tune in after that interview, when Quinn and Mike go on to talk about amazing Bulgarian hardware products, new ways to acquire Byteworks software, the mysteries of Double Hires graphics, and of course Halt & Catch Fire. KansasFest stories abound, Mike plugs the Apple III, and Quinn acts oblivious to Mike on the subject of Prince of Persia. Listen in awe as she tells the exact same story about Mechner’s source code, immediately after Mike says the same thing. We swear your co-hosts do listen to each other most of the time, folks.

Place your orders now for the hottest new fragrance, R3TR0: By Gagne.

More information on everything discussed in this episode after the jump.

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Open Apple #24 (Feb 2013): Jimmy Maher, book publishing, jOBS, and C64

Jimmy Maher

This month on Open Apple, Mike and Ken chat with Jimmy Maher, the historian behind the renowned blog The Digital Antiquarian. A published author, Jimmy provides us with his perspective on the pros and cons of going with a publishing house over the recent trend in retrocomputing toward self-publishing. We gripe about the Steve Jobs film sacrificing historical accuracy for mass appeal and recommend some alternative movies that get it right. We’re still loving iOS as a platform for classic gaming ports, from the adventure game Transylvania to the recently released Lode Runner Classic. Speaking of platforms, which is better: the Apple II or the Commodore 64? The answer may not be as obvious as you think! Finally, we offer a cautionary tale to vintage computer collectors whose inventory may be at the mercy of an avaricious landlord.

Click past the jump for links mentioned in this episode.

Introduction (0:00 – 13:45)

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Open Apple #23 (Jan 2013): 2012 year-end roundtable

Open Apple roundtable 2012's panelists

Having gathered the treasures of 2012 and being tempted by the promises of 2013, the hosts of Open Apple are joined by Andy Molloy of Juiced.GS, Peter Neubauer of KansasFest, Vince Briel of Briel Computers, and Antoine Vignau of Brutal Deluxe to reflect on all that has happened with the Apple II and its community in the past year. We pick our favorite products, share memorable events, and make predictions for 2013. Topics include Apple-1 auctions, Kickstarter-funded sequels, progress in emulation, and more.

Click past the jump for links mentioned in this episode.

Introduction (0:00 – 4:58)

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Open Apple #21 (Nov 2012): Geoff Weiss, SIS, Apple-1 auctions, and Web hosting

Geoff Weiss

This month on Open Apple, Ken takes the month off as Mike chats with Apple IIGS programmer Geoff Weiss, who does double-duty as both guest and co-host. Geoff discusses his work on the Spectrum Internet Suite and debuts some new Classic Desk Accessories for the IIGS, based on his KansasFest 2012 presentation. Mike and Geoff go over some recent Apple II news, such as Brutal Deluxe’s latest software offering, a missing time capsule, a visit to the Russian Apple Museum in Moscow, and Woz’s Ask Me Anything on Slashdot, as well as Apple II-related movie and TV items.

eBay items this month include a Franklin ACE-based educational unit and Geoff and Mike pause to puzzle over an Apple II Plus emulator for the Commodore 64. A discussion of recent Apple-1 auctions rounds out the episode this month.

Click past the jump for links mentioned in this episode.

Introduction (0:00 – 08:27)

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Open Apple #13 (Mar 2012): Andrew Roughan, Marinetti, Karateka, and e-books

Andrew Roughan

This month on the Open Apple podcast, Mike and Ken chat with Andrew Roughan, Australian Apple II user and curator of the Marinetti Open Source Project. From Jordan Mechner at PAX East 2012 to John Romero at KansasFest 2012 to Nolan Bushnell at GameFest, we’re all about attending conventions and chasing luminaries. We squabble over how to pronounce “Karateka”, look forward to new Monkey Island and Wasteland games, and eagerly consume iBooks for Apple II users on our iPads. On eBay, we get a previously untold tale of an extravagant Australian lot, then take a small jump north to look at an Apple II J-plus, before marveling at how astounded major press outlets were over your typical Bell & Howell.

Click past the jump for links mentioned in this episode.

Introduction (0:00 – 10:32)

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Open Apple #11 (Jan 2012): David Greelish, Steve Weyhrich, John Sculley, and Steve Jobs

David Greelish

This month on the Open Apple podcast, Mike and Ken chat with David Greelish, co-host of the Retro Computing Roundtable podcast and recently published author of the book The Complete Historically Brewed. In the news is the Retrochallenge Winter Warm-up, which we each want to enter but just can’t find the time for. Larry Marcus has an office full of dead technology we both admire and question, and we offer a similar reaction to a questionable statue made in tribute to Steve Jobs, whereas Ron Wayne we admire and pity. An Apple-1 didn’t sell on eBay, but the Leather Goddesses of Infocom did, with Mike blogging about this and other Infocom games. But the highlight this month is David discussing with noted Apple II historian Steve Weyhrich the role of former CEO John Sculley at Apple Computer Inc. and in the fate of the Apple II — a topic about which David recently interviewed Sculley himself! We recommend you listen to that episode of the Classic Computing podcast first, though it’s not mandatory.

Click past the jump for links mentioned in this episode.

Introduction (0:00 – 10:01)

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