Open Apple #56 (February 2016) : Peter Lount, Gemstone Warrior, KansasFest

This month on Open Apple we sit down with Peter Lount, co-developer of Gemstone Warrior and Gemstone Healer for the Apple II. Canadian programmer Peter and his partner Trouba broke new ground in video games by combining fast action combat with procedurally generated caves and dungeon content. Gemstone Warrior doesn’t get credit for being the predecessor to Blizzard megahit Diablo, but it should. Peter talks about tuning his rendering engine, including rewriting huge chunks of it overnight to meet a deadline. What’s your reality resolution?

Tune in to hear Mike complain that Gemstone’s monsters are too smart for him, and hear Quinn choke on the most important Apple II announcement of the year. We talk a lot about solid state drives, marvel at underground ‘zines, and bask in the awesome glory of Brutal Deluxe’s tape collection. Audio is still the “best” way to move data after all these years. “A bold statement,” you say? “Nonsense,” you cry? Listen and decide.

Meanwhile, Ultimate Micro continues to kick butt by reverse engineering all that sweet Applied Engineering hardware, Quinn makes terrible “card” jokes, and we catch up on lots of feedback.

Breaking the fourth wall on segment bumpers- good idea, or great idea?

More information on everything discussed in this episode, after the jump.

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Open Apple #49 (July 2015) : Laine Nooney, Technowarp, 4am

This month on Open Apple, we sit down with Laine Nooney, researcher of early computer and software companies. Laine has been digging into the history of such greats as Brøderbund and Sierra On-Line. In particular, they have done awesome research on the infamous Soft Porn Adventure, including behind-the-scenes details on the infamous advertising photo. We talk about broken microfilm projectors, we talk about printer stands, and we talk about revisionist small town historians. Trust us, it will all make sense in the end. Laine is going deep into the role of the microcomputer revolution in transforming domestic life (and the very layout of the houses we live in).

Listen and wonder why Quinn thinks it’s 2010, wonder how loud an ASR-33 really is, and why Mike reads local newspapers of small towns in Utah. Explore the lost art of naming computer user groups, witness the first pure hack of Rastan, and see what Woz thinks about… well, everything and everyone.

More information on everything discussed in this episode after the jump.

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Open Apple #48 (June 2015) : Tony Diaz, KansasFest Memories, Prototypes, and 8-bit DNS

This month on Open Apple, we sit down with Tony Diaz- KansasFest committee member, and consummate Apple II collector. With KansasFest just days away, we go deep on Tony’s amazing collection of unique prototypes, documents, peripherals, and the stories that go with them. If there’s a person with deeper knowledge of the early history of Apple Hardware, we haven’t met them.

Thanks for your patience in June, everyone! Some technical and logistical difficulties kept us from posting this episode as soon as we would have liked. We hope the show is worth the wait. We dive into lots of new hardware toys, KansasFest-like events around the world, lots of software updates, and one of the best Apple II games ever made.

How many times does Quinn boo Atari this month? What can we learn about Mike’s dark, mysterious past? How many tedious Jobs movie news items can the world produce? Listen and find out!

KansasFest 2015 is just days away. Hope to see you all in Kansas City this week!

More information on everything discussed in this episode after the jump.

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Open Apple #47 (May 2015) : Jason Scott, Kaboom!, Infocom Secrets

This month on Open Apple, we sit down with Jason Scott, documentary filmmaker, historian, public speaker, and archivist.

We talk about the importance of a nuanced appreciation of history, the flavors of sadness in comment threads, whom not to trust with special data and the nature of humanity, and failing at life.

Don’t miss Mike Hate Sponge Delicate Snowflake Maginnis’s sigh to end all sighs. Join us to learn how to take care of your capacitors, how to count your cycles, and how to do TCP/IP on your 8-bit Apple II.

Want to troll your cable company, accelerate your IIe, or play Bomberman on your GS? Tune in and find out how!   More information on everything discussed in this episode after the jump.

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