Open Apple #53 (November 2015) : David Schroeder, Phreaking, 8-bit Mice

This month on Open Apple we sit down with David Schroeder, author of classic Apple II games such as Crisis Mountain, Dino Eggs, and Short Circuit. We talk about the randomness of our passionate brand-loyalty, the logistical realities of early Apple II development, and the magical era of “one-person, one-game”. We get into a lot of the technical details of Crisis Mountain and Dino Eggs, so you might pick up some tips for your own Apple II projects! David also has great memories of the economic and design realities of the time, where everyone was scrambling to figure out what a computer game was, and what players really wanted. Game developers are still fighting that battle, but at least we have a definition of “video game” now.

We’re sharing David’s games in the show notes below, with his permission! In exchange, he asks that you patronize, share and support Dino Eggs: Rebirth.

After that we jam through some quick news, bask in the fallout (see what I did there?) of the GEOS episode, and we get down and dirty with rodents. Do you have the GS with the bigger Em Bees? Trust us, you want the bigger Em Bees.

You might notice that we’re continuing to tighten up the show. Let us know how you feel about this trend in our show length! Do you like the shorter episodes? Miss the epic three hour monsters? Email us at feedback (at) open-apple (dot) net. We have social media too, but we can never remember which ones.

More information on everything discussed in this episode, after the jump.

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Open Apple #52 (October 2015) : GEOS! Robert Bowdidge, and more GEOS!

This month on Open Apple we sit down with Robert Bowdidge, one of three interns at Berkeley Softworks who ported GEOS to the best line of 8-bit computers. We talk about what a great place Berkeley Softworks was, along with the power of good tools and proper software engineering. Robert has great memories of the culture there, the GUI technology they had built, and the brilliant people who built it. Apparently GEOS existed for some other 8-bit computer as well, but we imagine it was slow and child-like. Users probably bought it at K-Mart or something.

After the interview, Mike and Quinn delve into their personal memories of GEOS, along with a couple of new projects they both did with the environment. Mike works on GEOS file conversion, and Quinn sorts out all the drivers so you don’t have to. We’re even having a contest this month! Download Quinn’s Ultimate GEOS disk image and find the secret phrase. First person to do so and email us at feedback (at) open-apple (dot) net wins nothing at all!

We also talk some news- lots of really great hardware is coming down the pipe. You won’t want to miss Javier Rivera’s hands-on with Plamen’s IIc VGA adapter, and the Uthernet II is now available. Don’t miss out! We talk some Woz, we talk some French Touch, and we revisit KansasFest yet again.

Celebrate GEOS with Quinn and Mike this Hallowe’en!

GEOS Disk Image guide:

  • D1S1: Boot / Desktop disk
  • D1S2: Demos
  • D2S1: Drivers
  • D2S2: More Drivers
  • D3S1: GeoWrite
  • D3S2: GeoPaint / Desk Accessories
  • D4S1: GeoSpell / LaserWriter tools
  • D4S2: GeoDictionary

A quick sidebar on show length- yes, this episode is almost 3 hours again, but we really did try to make it shorter. We’ll continue to try and compromise a bit on this, so thanks for your patience!

More information on everything discussed in this episode, after the jump.

Continue reading “Open Apple #52 (October 2015) : GEOS! Robert Bowdidge, and more GEOS!”