Open Apple #22 (Dec 2012): Kay Savetz, 10 PRINT, Polaroids, and Microzine

Kay Savetz

This month on Open Apple, Mike and Ken chat with Kay Savetz, Internet publisher and author of the memoir Terrible Nerd. We cross enemy lines to review a book about the cultural, scientific, and philosophical implications of Commodore 64 programming, some of it applicable to the Apple II. Paul Terrell’s Polaroid snapshots of the first Apple-1 computers are cool, just like our reception to Jordan Mechner’s new Karateka game. On eBay, we discover the Androbot is not just another neat product from a Nolan Bushnell company, but another reason we prefer the Apple II to other platforms. And Ken’s accidental purchase of some Microzines produces the concept for a new and very expensive podcast!

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Introduction (0:00 – 17:33)

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Open Apple #19 (Sep 2012): David Schmidt, iOS games, Apple III, and IMSAI

David Schmidt

This month on Open Apple, Mike and Ken chat with David Schmidt, the programmer responsible for ADTPro. Beyond his own program, David has also contributed to the development of Davex, GSport, AppleCommander, CiderPress, OpenEmulator, DiscFerret, CFFA3000 — and much, much more. Collectively, the show’s hosts marvel at the deluge of Apple II games that are being ported to iOS, Apple’s mobile operating system … though we question the direction Jordan Mechner is taking the classic Karateka. Apple-1 computers continue to fetch exorbitant prices at live auctions, while iPads and IMSAIs fail to sell on eBay — though the latter may soon get a Kickstarter from Vince Briel. Finally, Ken quietly broods while Mike and David enthusiastically sing the praises of their favorite computer, the Apple III.

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Introduction (0:00 – 11:20)

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