Open Apple #75 (October 2017) – Seth Sternberger, Class Apples, GS Graphics

We’re baaaack! Sorry for the unscheduled hiatus folks, but your intrepid hosts had some family matters to attend to. This month on Open Apple, we sit down with Seth Steinberger of 8-bit Weapon. We talk about their new album Class Apples, which was made entirely on an Apple II. Yes, every sound on the album is generated by real Apple II hardware with no add-on cards. Apple IIs can make good sound with the right software and in the hands of a talented musician.

After the amazement of Class Apples wears off, we get into Seth’s background with Apple IIs, how he got interested in electronic music, how 8-bit Weapon came to be, and where they’re headed next. We touch a little bit on his work as the main artist on the upcoming RPG Lawless Legends, and Seth explains how much better keyboards are as compared to proms. Furthermore, we all agree that the primary value of the internet is to find pictures of Devo. Michelle wasn’t able to be on the show, but you won’t want to miss the story of how she got to work with Mark Mothersbaugh.

Mike and Quinn then get into augmented reality, alternative operating systems, and of course Richard Garriot. Can’t have an Apple II show without mentioning Richard Garriot. Stay tuned to hear about accelerator control, new magazines, and making your own memory cards.

Lastly, Quinn goes deep on how to program fast graphics on the notoriously “crippled” Apple IIgs. Yes, you can do big beautiful sprites at high frame rates. Learn all about the deep dark secrets that the best games and demos used.

Help keep the Garage Giveaway running at KansasFest! Donate here to keep it a thing. It’s one of the greatest services the Apple II community has, and we’re going to lose it this year if we don’t get donations.

More information on everything discussed in this episode, after the jump.

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Open Apple #72 (June 2017) – Peter Neubauer, KansasFest, Last Jedi

This month on Open Apple, we sit down with KansasFest committee member and lifelong Apple II user Peter Neubauer. We talk lots about the upcoming KansasFest, of course, but also Peter’s own experiences with the machine. He has a passion for Logo, and a special place in his heart reserved for the Apple IIc Plus. I think many of us can relate to that.

We talk KansasFest, KansasFest, and more KansasFest. Then we talk about KansasFest, followed conversation about a fruit-based retrocomputing conference that takes place in Missouri every July.

We have plenty of regular news to catch up on as well, so stay tuned for updates from 6502 Workshop, NinjaForce, and more. We have graphics talk, Bluetooth talk, and exciting new accelerators from the mad Bulgarian.

It’s already too late to register for KansasFest, but if you’re going to be there, make sure to say hi! We love to meet our listeners.

More information on everything discussed in this episode, after the jump.

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Open Apple #69 (March 2017) – Craig Peterson, KansasFest, Computer Show!

This month on Open Apple, we sit down with Craig Peterson, who got involved with hardware and software development very early in the life of the Apple II. Craig integrated Apple II computers with a numerical control manufacturing system, producing G-code for the cutting machines in a factory. He was a pioneer in using the Apple II for what computers are actually good at- moving data around in an automated fashion and abstracting away sources of human error in a complex process.

Craig wrote technical articles for all the major Apple magazines, which led to him getting involved with Chinook. Craig wrote diagnostic and utility software for Chinook drives in the then exciting burgeoning new field of SCSI devices. Necessity is the mother of invention, and the need to precisely time SCSI drive interleavings prompted Craig to create a universal driver for the No Slot Clock.

KansasFest Early Registration is now open! Sign up now, because attendance is limited to 100 this year.

Meanwhile, listen as Quinn confirms that French people are from France, Mike spots the only Apple III in a hundred mile radius, and another boring Apple I auction happens. There’s double-hires, there’s outgoing preservationists, and there are lots of Australians. So many Australians.

A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show!

More information on everything discussed in this episode, after the jump.

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Open Apple #59 (May 2016) : Amy Kefauver, Lorri Hopping, Stuff4YourGS

This month on Open Apple, Kay Savetz sits down with Amy Kefauver and Lorri Hopping. Amy was the editor of Scholastic Microzine, an educational magazine focused on the Apple II. Lorri was a writer and editor for Microzine. They share many great memories creating lessons with computers, the nature of the educational market, and how computers can engage kids in ways that static media can’t.

After those interviews (thanks Kevin!), Mike and Quinn talk ear worm game introductions, crappy early advertising, and hardware with Bumper Stumper product names. It wouldn’t be a show if they didn’t mention UltimateMicro and Brutal Deluxe, so they make sure to do that too.

Bathe in the glory of 1980s video game box art, enjoy mobile versions of KansasFest memories, and roll your eyes at teenage boy whimsy.

More information on everything discussed in this episode, after the jump.

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Open Apple #57 (March 2016) : Bill Budge!

This month on Open Apple, we sit down with legendary Apple II programmer, Bill Budge. In addition to being an icon of Apple II gaming and graphics, he is the number-one-requested guest by listeners of the show. Mike and Quinn are very excited he was able to make some time to talk to them, and hope you agree it was worth the effort. Bill is, of course, the author of such seminal classics as Raster Blaster, Pinball Construction Set, and MousePaint. He was an influential force in the golden years of Electronic Arts, and did many good works with early Apple as well.

After chatting with Bill, Mike and Quinn chew the fat about Soviet Apple II clones, slowing down the IIc Plus, and documenting rare II models. Meanwhile, Quinn constructs an impromptu sound studio in a conference room, and Mike waxes nostalgic about harpsichords. Also, this episode marks the most Apple III references snuck in to date. Mike even manages to goad the guest into bringing it up. Don’t miss Quinn struggling to remember the word “Dacta”, and Mike taking a cheap shot at Elevator Action.

A quick update to Quinn’s Floppy Emu Model B review- since this was recorded, Steve has updated the firmware so it now remembers the last disk image you used.

More information on everything discussed in this episode, after the jump.

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Open Apple #15 (May 2012): David Finnigan, new books, CRPGs, and prototypes

Mac GUI Vault

This month on Open Apple, Mike and Ken chat with David Finnigan, proprietor of the Mac GUI Web site and author of the upcoming book, The New Apple II User’s Guide. Our eyes are caught by another new book release, The Best of Creative Computing: Volume 3, as well as the upcoming biopic based on Steve Jobs, in which actors have been cast to play Apple’s two co-founders. Prince of Persia is still big news, with the source code for Jordan Mechner’s classic Apple II game having been salvaged, released, and modified, while classic games like Leisure Suit Larry, Dungeon Master, and even Repton are enjoying literal and spiritual remakes. On eBay, we crack open the case to examine broken Apple III boards and prototype Apple IIGS boards.

Click past the jump for links mentioned in this episode.

Introduction (0:00 – 8:33)

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