This month on Open Apple, Mike and Ken chat with Andrew Schultz — gamer, FAQ author, and Interactive Fiction Competition participant. Text adventures are enjoying a resurgence in popularity and access, and Andrew guides us through the tools and resources available for aspiring game authors. Both Steve Weyhrich’s history book and the Steve Jobs movie are available for home delivery, but there’s only one we want to find under our Christmas tree. Jason Scott has integrated the JSMESS emulator into the Internet Archive, granting users unprecedented access to historical software right in their browsers. Finally, Ken, in his quest to be more Woz-like, adopts his hero’s fashion sense.
Click past the jump for links mentioned in this episode.
- Apple II guest speakers at Emerson College
- Super Megafest 2013
- Ken’s unboxing videos on YouTube
- Xbox One first impressions with Lon Seidman
- Floppy Days by Randy Kindig
- ANTIC Atari podcast
- Andrew Schultz on GameFAQs
- Wade Clarke’s Leadlight
- Creating Interactive Fiction with Inform 7, by Aaron Reed
- Eamon Adventurer’s Guild Online
- The Interactive Fiction Database
- Andrew Plotkin’s Hadean Lands: Interactive Fiction Kickstarter
- GET LAMP panel at PAX East 2010
- Spring Thing
- Twine — an open-source tool for telling interactive, nonlinear stories
- Machine of Death book & game
- Steve Weyhrich’s Sophistication & Simplicity, based on the Apple II History site, now available from Amazon.com and Barnes & Noble
- Amazon Prime Air drones
- Chrisann Brennan’s book about Steve Jobs, The Bite in the Apple
- Jobs now available on iTunes
- Jobs on Rotten Tomatoes — 26%
- Apple Time Warp podcast with John Romero and Craig Johnston (also available on iTunes)
- The Romero Archives
- John Romero interviews Nasir Gebelli
- Apple II game developer reunion 1998
- Building an Apple-1 replica from scratch
- Briel Computers’ Replica 1 Ten
- Ivan Drucker’s Raspple II
- David Schmenk’s Apple II Pi
- The Interactive Fiction Competition
- Charles Mangin’s joystick adapters, courtesy option8
- PAX East 2013 retro console room
- Jason Scott of The Internet Archive debuts the Historical Software Archive based on JSMESS
- Ars Technica’s Casey Johnston reviews Karateka, 30 years later
- Virtual Apple
- Strong Museum Museum of Play
- The Art of Video Games (TAOVG)
- Generational hardware gaps
- Do not approach your loved one while in your fighting stance or she’ll kick you in the head.
- Computer History Museum releases Apple II DOS source code
- Slashdot tours the Goodwill Computer Museum
- An entire Apple museum on eBay!
- Steve Wozniak endorses SCOTTEVEST jackets
- Woz-i-sodes playlist one and playlist two
- Eric Shepherd’s Sweet16 emulator
- good morning son”>Tower of Myraglen
- Brian Picchi releases Lamb Chops
- Andrew Schultz’s Copts and Robbers FAQ
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Tags: A2Pi, Andrew Plotkin, Andrew Schultz, ANTIC, Apple II Pi, Apple Time Warp, Apple-1, Chrisann Brennan, Copts and Robbers, Craig Johnston, Eamon, Emerson College, FAQ, Floppy Days, GameFAQs, GET LAMP, Hadean Lands, Historical Software Archive, IFComp, Interactive Fiction Competition, Internet Archive, Jason Scott, Jobs, John Romero, JSMESS, Juiced.GS, Karateka, KGoodwill Computer Museum, Kickstarter, Lamb Chomps, Leadlight, Lon Seidman, Machine of Death, Nasir Gebelli, Option8, PAX East, Raspple II, Replica 1, Replica 1 Ten, RetroConnector, Romero Archives, SCOTTEVEST, Sophistication & Simplicity, Spring Thing, Steve Jobs, Steve Wozniak, Super Megafest, Sweet16, The Bite in the Apple, Twine, unboxing, Woz, Xbox One, YouTube
2 Comments to 'Open Apple #33 (Dec 2013): Andrew Schultz, interactive fiction, JSMESS, and SCOTTEVEST'
Dec 20, 2013 6:37 PM
Hooray! New Open Apple!
Dec 21, 2013 2:33 PM
As usual, I always appreciate the highlights you guys bring to my various projects.
The Internet archive release of the historical software collection is meant to be an initial pilot program to show how the whole thing might work. Starting from this moment forward, my hope is that hundreds, later thousands and tens of thousands of programs, floppies and other items will be on that site, easy to interact with and even easier to find.
I actually endeavored to make sure that there was a sizable amount of nongame programs in the initial collection, to show how old spreadsheets, word processors and other utilities were just as easily reachable as games. As you said, there has been some very talented effort to bring old games and specific platforms up onto the web, and this is another such endeavor, but it has advantages the others don’t.
The mess project this is a port of gets somewhere between 10 and 40 and bug fixes and features every single day. They are working hard to get over 1600 items all working as best they can. Nobody else even comes close to them so they smoke everybody on that feature.
I’ll jump to the side and say that many people point out individual platforms are not as well emulated as the dedicated emulators pull off. Sheppy is still the king of the IIgs, for example. However, this new pipeline of emulator support means that mess will get better on all fronts, not just a specific one.
There have now been a number of cases of people writing and indicating their interaction with these historical items. The kareteka example is perfect; in fact she was born one year after the game came out. They’re all wonderful to watch. And as I get towards adding many more programs, I think those things will increase.
Even more interesting will be when people take the JavaScript executables we will make available for easy download and everybody is embedding computers in all of their webpages.
Look out!
Also, when do we make this official to have me come on sometime?