Archive for tag 'RamWorks III'

This month on Open Apple, we sit down with Sean Fahey of A2Central, major league collector, and member of the KansasFest Committee. It’s not too late to register! Go to kansasfest.org right now. If you listen to this show, you should definitely be there. The Garage Giveaway will be larger than ever this year. You won’t want to miss the amazing pile of free Apple II gear. The other classic traditions keep getting better as well- the cookout will be catered, and the prizes for the various contests are amazing this year. All the great Apple II community vendors have stepped up with a lot of hardware, tools, and software to give away.

KansasFest 2016 runs July 19th – July 24th at Rockhurst University in Kansas City, MO. The keynote speaker this year is Mike Harvey, best known in the Apple II community as the editor of Nibble magazine. He has some great stories about the business and culture of the early computing era.

We don’t just talk about KansasFest this month. We dive a bit deeper into the murky world of Apple II clones. Also marvel as Mike pretends to know nothing about KansasFest, and roll your eyes as Quinn continues to beat a dead horse joke about the eBay segment. Fear not, however, because the world is a better now that we all know the Lode Runner board game exists.

Z0DWARE WHERE ARE YOU?!

More information on everything discussed in this episode, after the jump.

 

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This month on Open Apple we sit down with Peter Lount, co-developer of Gemstone Warrior and Gemstone Healer for the Apple II. Canadian programmer Peter and his partner Trouba broke new ground in video games by combining fast action combat with procedurally generated caves and dungeon content. Gemstone Warrior doesn’t get credit for being the predecessor to Blizzard megahit Diablo, but it should. Peter talks about tuning his rendering engine, including rewriting huge chunks of it overnight to meet a deadline. What’s your reality resolution?

Tune in to hear Mike complain that Gemstone’s monsters are too smart for him, and hear Quinn choke on the most important Apple II announcement of the year. We talk a lot about solid state drives, marvel at underground ‘zines, and bask in the awesome glory of Brutal Deluxe’s tape collection. Audio is still the “best” way to move data after all these years. “A bold statement,” you say? “Nonsense,” you cry? Listen and decide.

Meanwhile, Ultimate Micro continues to kick butt by reverse engineering all that sweet Applied Engineering hardware, Quinn makes terrible “card” jokes, and we catch up on lots of feedback.

Breaking the fourth wall on segment bumpers- good idea, or great idea?

More information on everything discussed in this episode, after the jump.

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