Archive for tag 'Mockingboard'

This month on Open Apple, we sit down with Mark Lemmert, co-founder of 6502 Workshop. Him and his partners (Mike Reimer, Bill Giggie, Robert Padovan, Gordon Mackay, and Galactagog) have been building Nox Archaist, a brand new story-driven tile-based role-playing game in the classical Ultima style. They’re pushing the hardware as far as they can with this new engine, working to break new ground in scope, story, animation, sound, and music. Early builds look great, and we’re really excited to see more!

Mark’s journey with the Apple II parallels a lot of us. The machine sparked an interest in programming, and a fascination with RPGs and tile engines in particular. Nox Archaist is the fulfillment of that childhood dream to build such a game from scratch. Mark shares his war stories (that many of us can relate to) of strewing our childhood computers with half-baked game engines that were doomed from the start. As he and his team are proving, it’s never too late to revive and achieve that dream.

KansasFest 2017 registration is now open! Early bird rates in effect as of this posting, so don’t wait. Attendance is limited to 100 this year. Sign up now!  Mark will be there and likely demonstrating Nox Archaist, so you won’t want to miss that.

Meanwhile, Mike and Quinn yammer on about new hardware, new old games, old new games, and of course Woz. Also back this month is the controversial Softalk segment. Read along with us in issue #4!

More information on everything discussed in this episode, after the jump.

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Open Apple #55 (January 2016) : Henry Courbis, UltimateMicro, ProDOS conversions

This month on Open Apple we sit down with Henry Courbis, co-proprietor of Ultimate Micro, serial entrepreneur, and Open Source guy. Henry is boldly going where no hobbyist has gone before, by making Apple II hardware his real day job. If anyone can do it, Ultimate Micro can!

We talk massive modem phone bills, phreaking, warez, and statutes of limitations. You know… for a friend. Henry talks about how hardware first appealed to him, and how he has leveraged his hacking and resourcefulness into development of powerful & complex modern products. Henry is a nexus of collaboration in the Apple II hardware community, and helping to make a lot of things happen. Henry makes cloning the Transwarp GS sound easy, and goes into lots of detail on exciting upcoming UltimateMicro products.

Listen in amazement as Quinn is unable to realize that “qkumba” is a play on “cucumber”. Listen to Mike badger Henry for a Phasor clone, and listen to Quinn’s not-so-subtle attempt to be a beta tester for the IDEA2c. We’ve got emulators, we’ve got hardware vendors, we’ve got crackers, and we’ve got phony museums about to get sued into oblivion. Come on down!

 

More information on everything discussed in this episode, after the jump.

 

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This month on Open Apple we sit down with Robert Bowdidge, one of three interns at Berkeley Softworks who ported GEOS to the best line of 8-bit computers. We talk about what a great place Berkeley Softworks was, along with the power of good tools and proper software engineering. Robert has great memories of the culture there, the GUI technology they had built, and the brilliant people who built it. Apparently GEOS existed for some other 8-bit computer as well, but we imagine it was slow and child-like. Users probably bought it at K-Mart or something.

After the interview, Mike and Quinn delve into their personal memories of GEOS, along with a couple of new projects they both did with the environment. Mike works on GEOS file conversion, and Quinn sorts out all the drivers so you don’t have to. We’re even having a contest this month! Download Quinn’s Ultimate GEOS disk image and find the secret phrase. First person to do so and email us at feedback (at) open-apple (dot) net wins nothing at all!

We also talk some news- lots of really great hardware is coming down the pipe. You won’t want to miss Javier Rivera’s hands-on with Plamen’s IIc VGA adapter, and the Uthernet II is now available. Don’t miss out! We talk some Woz, we talk some French Touch, and we revisit KansasFest yet again.

Celebrate GEOS with Quinn and Mike this Hallowe’en!

GEOS Disk Image guide:

  • D1S1: Boot / Desktop disk
  • D1S2: Demos
  • D2S1: Drivers
  • D2S2: More Drivers
  • D3S1: GeoWrite
  • D3S2: GeoPaint / Desk Accessories
  • D4S1: GeoSpell / LaserWriter tools
  • D4S2: GeoDictionary

 

A quick sidebar on show length- yes, this episode is almost 3 hours again, but we really did try to make it shorter. We’ll continue to try and compromise a bit on this, so thanks for your patience!

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Tony Diaz- KansasFest committee member, and consummate Apple II collector. With KansasFest just days away, we go deep on Tony’s amazing collection of unique prototypes, documents, peripherals, and the stories that go with them. If there’s a person with deeper knowledge of the early history of Apple Hardware, we haven’t met them.

Thanks for your patience in June, everyone! Some technical and logistical difficulties kept us from posting this episode as soon as we would have liked. We hope the show is worth the wait. We dive into lots of new hardware toys, KansasFest-like events around the world, lots of software updates, and one of the best Apple II games ever made.

How many times does Quinn boo Atari this month? What can we learn about Mike’s dark, mysterious past? How many tedious Jobs movie news items can the world produce? Listen and find out!

KansasFest 2015 is just days away. Hope to see you all in Kansas City this week!

More information on everything discussed in this episode after the jump.

 

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Open Apple #46 (April 2015): Paul Lutus, ReactiveMicro, and KansasFest Keynote

This month on Open Apple, we sit down with Paul Lutus, author of seminal early Apple II software such as AppleWriter and GraFORTH. We talk about the impacts of software development on society, the value of the individual in the process, and the trials of coding software in the woods.

We talk extreme offsite backups, KansasFest keynotes, telnet BBSing, and the hurricane of awesome that is ReactiveMicro. We reminisce about the original Home Computer Wars (these kids today arguing about their smartphones are so darned cute), and also Boo Atari.

We trek from Bulgaria to Korea to Canada and back again, to bring you the latest in sound cards, solid state storage, and portable Apple IIc action. You won’t want to miss Quinn plugging Phil Plait for some reason. With our story on Atari 8-bits in Poland, this marks the most Atari content ever on Open Apple. It also qualifies us as the 698th currently operating Atari podcast. Boo Atari. See what you get when you poke the bear, people? ][ Infinitum.

More information on everything discussed in this episode after the jump.

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Open Apple #31 (Oct 2013): Brendan Robert, Lawless Legends, Texas, and Wayne Green

Brendan RobertThis month on Open Apple, Mike and Ken chat with Brendan Robert of the Java Apple Computer Emulator (JACE) and Apple Game Server. Innovative cross-platform tools are being used to bring Lawless Legends, an original 8-bit RPG, to the Apple II and Commodore 64; as part of the programming team, Brendan takes us behind the scenes. He lives in a lawless land himself — the Old West of Texas, where gaming icons Ion Storm, Zynga, Lord British, and Rooster Teeth reside. But when it comes to games, sometimes you can’t do better than Tetris, of which there are many new and devious deviations. We get rid of old toys, like a SCSI CD-ROM 7-disc changer and a LANceGS card, so we can all have room for new toys, like A2CLOUD, Apple2Pi, BenchmarkeD, AppleIIWorks Envoy, and Final Cut Pro X. And sadly, Wayne Green of InCider and Byte has passed away; we remember his magazines fondly.

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Brian WiserThis month in Open Apple, Mike and Ken are joined by Brian Wiser, an unsung hero of the Apple II archivist movement, as well as a director and producer of films related to Joss Whedon’s Firefly television show and Serenity movie. Ken reports on his trip to the Vintage Computer Festival East 7.0, Mike notes the changing of the guard at Syndicomm, and Brian brags about the Apple employees he’s met and the museums he’s visited, after which Mike and Brian chat about their favorite Apple II publications. We all lusted after the Ultima trilogy on eBay but were dismayed by two other auctions that were not what they seemed. Classics that need to be remade, those that are being remade, and those that were and failed are our gaming topics of the month.

Congratulations to Brian Sturk, who named the game as Lode Runner! He won a 20% or $50 discount off one ReactiveMicro.com order. Next month’s winner gets a $20 credit at the RetroFloppy store, courtesy David Schmidt.

Click past the jump for links mentioned in this episode.

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