Archive for tag 'Jason Scott'

This month on Open Apple, we sit down with Craig Peterson, who got involved with hardware and software development very early in the life of the Apple II. Craig integrated Apple II computers with a numerical control manufacturing system, producing G-code for the cutting machines in a factory. He was a pioneer in using the Apple II for what computers are actually good at- moving data around in an automated fashion and abstracting away sources of human error in a complex process.

Craig wrote technical articles for all the major Apple magazines, which led to him getting involved with Chinook. Craig wrote diagnostic and utility software for Chinook drives in the then exciting burgeoning new field of SCSI devices. Necessity is the mother of invention, and the need to precisely time SCSI drive interleavings prompted Craig to create a universal driver for the No Slot Clock.

KansasFest Early Registration is now open! Sign up now, because attendance is limited to 100 this year.

Meanwhile, listen as Quinn confirms that French people are from France, Mike spots the only Apple III in a hundred mile radius, and another boring Apple I auction happens. There’s double-hires, there’s outgoing preservationists, and there are lots of Australians. So many Australians.

A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show! A new episode of Computer Show!

More information on everything discussed in this episode, after the jump.

 

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This month on Open Apple, we sit down with Glenda Adams, better known on the Apple II as The Atom. She was a cracker of some note back in the 1980s, and she shares great stories with us of her exploits in boot tracing, cracking, and distributing software in the glory days of the Apple II BBS scene.

We talk about the journey from programming to cracking, and back to programming again. We talk about the politics of the Apple II scene, and the unique experience of cracking software remotely. Think fixing your grandparents’ printer over the phone is hard? Trying cracking a game!

Can you deduce the release date of Fontrix by time-lining Apple II crack screens? We leave that as an exercise to the listener. Meanwhile, Glenda shares stories of porting Space Rogue, parties at Lord British’s house, and the old-school feel of early iOS development.

 

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Sean Fahey of A2Central, major league collector, and member of the KansasFest Committee. It’s not too late to register! Go to kansasfest.org right now. If you listen to this show, you should definitely be there. The Garage Giveaway will be larger than ever this year. You won’t want to miss the amazing pile of free Apple II gear. The other classic traditions keep getting better as well- the cookout will be catered, and the prizes for the various contests are amazing this year. All the great Apple II community vendors have stepped up with a lot of hardware, tools, and software to give away.

KansasFest 2016 runs July 19th – July 24th at Rockhurst University in Kansas City, MO. The keynote speaker this year is Mike Harvey, best known in the Apple II community as the editor of Nibble magazine. He has some great stories about the business and culture of the early computing era.

We don’t just talk about KansasFest this month. We dive a bit deeper into the murky world of Apple II clones. Also marvel as Mike pretends to know nothing about KansasFest, and roll your eyes as Quinn continues to beat a dead horse joke about the eBay segment. Fear not, however, because the world is a better now that we all know the Lode Runner board game exists.

Z0DWARE WHERE ARE YOU?!

More information on everything discussed in this episode, after the jump.

 

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This month on Open Apple, we sit down with Huibert Aalbers, author of Soundsmith. It’s hard to overstate what a platform-defining piece of software this was for the Apple IIgs. Few people appreciated what the audio system in this computer was capable of, until Huibert unlocked it for the world to hear. Games and scene demos would use his tool for the entire life of the machine. Other music trackers came along in later years, but Soundsmith was always there. It turns out platform jealousy can be a powerful force indeed.

Meanwhile, we talk oranges, Taiwanese ham, dying young, and cramming IIc parts in your Franklin. We blow the lid off the French pirate sneakernet and complain about kids today and their disrespect for bytes.

After that, Mike finds beta ROMs, Quinn loses her sense of humor, and they both find GS RAM cards everywhere. It’s a IIgs themed episode- all the Ensoniqs and FTAs you can stand. If you’re an Atari user*, see if you can spot the backhanded compliment.

You won’t want to miss Huibert’s amazing project involving IIgs Epluché!

More information on everything discussed in this episode, after the jump.

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This month on Open Apple we sit down with Mike Westerfield, of The Byte Works’ fame. We talk about his adventures writing assemblers & compilers for 8/16 bit computers, and we see what he’s up to nowadays. We talk about small-system compilers, Logo, the perils of open source, and where to go for Byte Works’ products. It’s a compiler and assembler-themed episode of the one-and-only Apple II podcast.

Tune in to hear Mike pine longingly for Lawless Legends, and hear Quinn achieve maximum Boo Atari Density (BAD). We find amazing new hardware and unauthorized museums. There are wacky Australians, wacky Russians, wacky Brazilians, and wacky Germans. There are Arduinos, headphone jacks, and realtime clocks, oh my! You won’t want to miss Mike dropping a Murphy Brown reference. Take that, Millenials!

Please support us by becoming a Patreon Patron.  The size of our audience means we have substantial bandwidth costs, and a few bucks from a few of you would really help us out. We have no advertisers and we run this show entirely on our own dime and our own time. Thanks for anything you can pitch in!

Stay tuned for a couple of genuinely weird games, an introduction to copy protection, and lots of user feedback. Some of you feel the show is too long. Does everyone feel that way? Email us at [email protected] and let us know.

More information on everything discussed in this episode after the jump.

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This month on Open Apple, we sit down with Rebecca “Burger Becky” Heineman. Becky is a legendary Apple II developer (not to mention many other platforms), and was the keynote speaker at KansasFest 2015. We discuss Becky’s KansasFest experiences then and now, how the community has changed, and what she’s up to now. She has a lot of Apple II gold archived away, and we’re starting to see more and more of it as a result of the continued warmth and friendliness of the Apple II community.

Tune in after that interview, when Quinn and Mike go on to talk about amazing Bulgarian hardware products, new ways to acquire Byteworks software, the mysteries of Double Hires graphics, and of course Halt & Catch Fire. KansasFest stories abound, Mike plugs the Apple III, and Quinn acts oblivious to Mike on the subject of Prince of Persia. Listen in awe as she tells the exact same story about Mechner’s source code, immediately after Mike says the same thing. We swear your co-hosts do listen to each other most of the time, folks.

Place your orders now for the hottest new fragrance, R3TR0: By Gagne.

More information on everything discussed in this episode after the jump.

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This month on Open Apple, we sit down with Mark Kriegsman, author of Star Blaster, and a modern Apple II hacker. He has ported the awesome FastLED driver library to the Apple II, so you can drive many hundreds of 32-bit RGB LEDs with your Apple II.

Meanwhile, we browbeat people into attending KansasFest, we rationalize our shame at developing on emulators, we talk dead tree easter eggs, we make terrible awesome BASIC & Twitter puns, we talk about post-mortem collecting, and Mike generates hate mail. Just in case you’re not completely over movies about Steve Jobs, we talk about one of those as well. Yawn.

More importantly, help us convince Mark to build a lo-res display from FastLEDs and bring it to KansasFest.

Once again, in case you missed it, the dates for KansasFest 2015 have been announced. July 14-19! Go to http://www.kansasfest.org to register. Then pull up a comfy chair and enjoy this super-sized episode of Open Apple. Apologies for some audio quality issues in this month. Quinn had some equipment difficulties and Mike has been under the weather. Thanks for your patience. Stay tuned until the end of the show for a special treat (not just Mike’s usual cheeky outtake)!

More information on everything discussed in this episode after the jump.

 

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Interactive Fiction CompetitionThis month on Open Apple, Mike and Ken chat with Andrew Schultz — gamer, FAQ author, and Interactive Fiction Competition participant. Text adventures are enjoying a resurgence in popularity and access, and Andrew guides us through the tools and resources available for aspiring game authors. Both Steve Weyhrich’s history book and the Steve Jobs movie are available for home delivery, but there’s only one we want to find under our Christmas tree. Jason Scott has integrated the JSMESS emulator into the Internet Archive, granting users unprecedented access to historical software right in their browsers. Finally, Ken, in his quest to be more Woz-like, adopts his hero’s fashion sense.

Click past the jump for links mentioned in this episode.

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