Archive for tag 'How II'

This month on Open Apple, we bring you the traditional big group podcast that we record every year at KansasFest. Tune in for a casual chat with your favorite retro podcasters, and get a behind-the-scenes peek at what makes KansasFest special. This year we managed to twist the following arms into joining us:

 

You’ll have to excuse the strained voices and general discombobulation, as we generally record this sometime in the middle of the night on what-feels-like day 400 of KFest, in a dank basement chapel. It’s way more fun than I just made it sound. You should come to the next KansasFest!

This month on Open Apple we sit down with Peter Lount, co-developer of Gemstone Warrior and Gemstone Healer for the Apple II. Canadian programmer Peter and his partner Trouba broke new ground in video games by combining fast action combat with procedurally generated caves and dungeon content. Gemstone Warrior doesn’t get credit for being the predecessor to Blizzard megahit Diablo, but it should. Peter talks about tuning his rendering engine, including rewriting huge chunks of it overnight to meet a deadline. What’s your reality resolution?

Tune in to hear Mike complain that Gemstone’s monsters are too smart for him, and hear Quinn choke on the most important Apple II announcement of the year. We talk a lot about solid state drives, marvel at underground ‘zines, and bask in the awesome glory of Brutal Deluxe’s tape collection. Audio is still the “best” way to move data after all these years. “A bold statement,” you say? “Nonsense,” you cry? Listen and decide.

Meanwhile, Ultimate Micro continues to kick butt by reverse engineering all that sweet Applied Engineering hardware, Quinn makes terrible “card” jokes, and we catch up on lots of feedback.

Breaking the fourth wall on segment bumpers- good idea, or great idea?

More information on everything discussed in this episode, after the jump.

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