Archive for tag 'Eaten By A Grue'

This month on Open Apple, we sit down with Kevin Savetz and Carrington Vanston of the Eaten By A Grue podcast. Eaten By A Grue is a game-by-game style of podcast where the intrepid hosts are playing every Infocom game. They both play the game, then discuss it in detail, with and without spoilers. They discuss the amount of cheating required, how mapping was done, the quality of writing and puzzles, and so on. The show has a very nice structure wherein they discuss the show with no spoilers to the halfway point, so that you can stop and go play it yourself if you are so inclined. If not, you can keep listening and hear gory details of all the puzzles.

Kevin talks about getting beasts into bed, and other reasons not to play these games on real hardware. Meanwhile Carrington gets his feelies on and brags about how he has so many original copies of Infocom games that he sits on them for fun.

Meanwhile Mike and Quinn debate dubious silicon valley histories, wedge computers, and competing with other 8-bits in BASIC. Tune in to hear us malign our guests, misremember important names, and get super pedantic about connector nomenclature for no conceivable reason. You won’t want to miss a moment of the drama.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Ken Gagne and Andy Molloy of Juiced.GS, the longest running continuously published Apple II magazine (that you can still get in your mailbox to this day!). Juiced.GS is in its 23rd year, which has to be a record for magazines of almost any type.

Ken and Andy talk about the bloodless coup of the magazine, the long history of same, where things are headed, and why they hates trees.

Meanwhile, Quinn and Mike chat about FPGAs, nuclear weapons, and BBSes. What do you do when you need a mathematically provably correct piece of hardware to verify nuclear weapons compliance? Why, you grab your Apple II, of course! Duh!

Here’s a time sensitive news item that didn’t make it into the show- vote for Nox Archaist and Lawless Legends for your favorite Ultima-inspired indie games of 2017!

Stay tuned for a Tech segment where we follow up on last episode and go even deeper on fast IIgs graphics. There’s always more to know about the intricacies of squeezing performance out of this unique and beautiful machine.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we run the annual group megapodcast that is recorded live at KansasFest! This is a four-year-old tradition whereby all the attending retro podcasters get together and do one big silly show together. It’s clunky, it’s pointless, and the audio quality is terrible because we’re all crowded one microphone in a grungy old basement chapel. Yet it’s one of our favorite things to do every year, so we hope you enjoy listening!

Around the table this year we have Quinn Dunki, Paul Hagstrom, John Leake, Chris Torrence, Kevin Savetz, Ken Gagne, Charles Mangin, and Carrington Vanston, and Michael Mulhern. Find links to all the podcasts mentioned in this show, after the jump!

Feel like you’re missing out on all this fun? Come to KansasFest in 2018 and join in! We’d all love to meet you.

 

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