Archive for tag 'Chris Torrence'

This month on Open Apple, Mike and Quinn sit down with each other and catch up on all the news they’ve been neglecting lately.

Mike and Quinn discuss the disappointing 8BitDo controller, get excited about remanufactured printer ribbons, and pretend to know anything about EDD.

Follow along as we review Softalk volume 1, number 3. The ads are always the best part! Meanwhile, we manage to sneak in one more Kevin Savetz reference, and a Boo Atari in the same breath. That’s the Open Apple Way™.

You won’t want to miss this month’s Apology to Call A.P.P.L.E segment. We’re going to need a bumper for that (and the Australians) soon. Despite all this terribleness, please give us money. Because costs.

More information on everything discussed in this episode, after the jump.

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Open Apple #67 (January 2017) : Year End Roundtable!

This month on Open Apple, we round out the year with our annual tradition of sitting around a virtual table with some friends of the show, discussing whatever comes to mind. Mike and Quinn are joined by Jeremy Barr-Hyde, Jorma Honkanen, Kate Szkotnicki & Chris Torrence.

We have a really fun mix of Apple II fans from all walks of life and all parts of the world this month. Sit down with us as we discuss our history with the machines and how they fit into our lives today. Can retrocomputers be teaching tools for kids today? Can an Apple II serve a practical role in modern life? What was your unicorn accessory or software package back in the day? How do we get new faces to KansasFest? We chat about all this and more, so don’t miss it!

 

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This month on Open Apple we sit down with Peter Lount, co-developer of Gemstone Warrior and Gemstone Healer for the Apple II. Canadian programmer Peter and his partner Trouba broke new ground in video games by combining fast action combat with procedurally generated caves and dungeon content. Gemstone Warrior doesn’t get credit for being the predecessor to Blizzard megahit Diablo, but it should. Peter talks about tuning his rendering engine, including rewriting huge chunks of it overnight to meet a deadline. What’s your reality resolution?

Tune in to hear Mike complain that Gemstone’s monsters are too smart for him, and hear Quinn choke on the most important Apple II announcement of the year. We talk a lot about solid state drives, marvel at underground ‘zines, and bask in the awesome glory of Brutal Deluxe’s tape collection. Audio is still the “best” way to move data after all these years. “A bold statement,” you say? “Nonsense,” you cry? Listen and decide.

Meanwhile, Ultimate Micro continues to kick butt by reverse engineering all that sweet Applied Engineering hardware, Quinn makes terrible “card” jokes, and we catch up on lots of feedback.

Breaking the fourth wall on segment bumpers- good idea, or great idea?

More information on everything discussed in this episode, after the jump.

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Open Apple #46 (April 2015): Paul Lutus, ReactiveMicro, and KansasFest Keynote

This month on Open Apple, we sit down with Paul Lutus, author of seminal early Apple II software such as AppleWriter and GraFORTH. We talk about the impacts of software development on society, the value of the individual in the process, and the trials of coding software in the woods.

We talk extreme offsite backups, KansasFest keynotes, telnet BBSing, and the hurricane of awesome that is ReactiveMicro. We reminisce about the original Home Computer Wars (these kids today arguing about their smartphones are so darned cute), and also Boo Atari.

We trek from Bulgaria to Korea to Canada and back again, to bring you the latest in sound cards, solid state storage, and portable Apple IIc action. You won’t want to miss Quinn plugging Phil Plait for some reason. With our story on Atari 8-bits in Poland, this marks the most Atari content ever on Open Apple. It also qualifies us as the 698th currently operating Atari podcast. Boo Atari. See what you get when you poke the bear, people? ][ Infinitum.

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This month on Open Apple, we sit down with Ben Heck, one of our most-requested interviews. We talk about his Apple I replica, his Apple IIgs laptop, and Adam Sandler for some reason. Meanwhile, Mike and Quinn talk about Apple Porsches, Pinball Construction Set, and Western Design Center. In the comedy department, we get back to our roots (making fun of Wizardry).

There’s potato chips, there’s troll pits, there’s 3D printing, and all kinds of other wandering off topic this month, so be sure to stay tuned for none of that.

We’re looking forward to a great new year with the Apple II, so join us as we kick off what is sure to be an awesome 2015!

Wews!

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This month on Open Apple, we talk to Chris Torrence, the new Roger Wagner Volunteer Archivist on behalf of Softalk magazine. Chris is a lifelong Apple II fan, and has recently undertaken the valuable effort of producing a book containing all of Roger Wagner’s Assembly Lines columns. This will include all of the articles included in Roger’s original book (Assembly Lines: The Book) as well as columns never before available in book form. He’s not just republishing the articles, he’s annotating, footnoting, and expanding on them as needed. It’s a terrific service for the community. We’ll dig into that, as well as Chris’ start in computing, and how he got to where he is today. We manage to get through an entire show without taking a cheap shot at Commodore, so you won’t want to miss this. Wait- no we don’t.

We also mark the passing of Lode Runner creator Douglas E. Smith, we talk about printers for some reason, and we talk about more eBay auctions on this show that doesn’t talk about eBay auctions. You won’t want to miss this month’s Weird Gaming, where we run the gamut from incredible educational games that didn’t get their due, to horrifying shareware games that can’t be forgotten quickly enough. We talk AppleSoft source code in Tech, and lots more. So drop your machine two inches, and let’s go!

More information on everything mentioned in the show can be found after the jump.

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