Archive for tag 'Call A.P.P.L.E.'

This month on Open Apple, we sit down with KansasFest committee member and lifelong Apple II user Peter Neubauer. We talk lots about the upcoming KansasFest, of course, but also Peter’s own experiences with the machine. He has a passion for Logo, and a special place in his heart reserved for the Apple IIc Plus. I think many of us can relate to that.

We talk KansasFest, KansasFest, and more KansasFest. Then we talk about KansasFest, followed conversation about a fruit-based retrocomputing conference that takes place in Missouri every July.

We have plenty of regular news to catch up on as well, so stay tuned for updates from 6502 Workshop, NinjaForce, and more. We have graphics talk, Bluetooth talk, and exciting new accelerators from the mad Bulgarian.

It’s already too late to register for KansasFest, but if you’re going to be there, make sure to say hi! We love to meet our listeners.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Mark Lemmert, co-founder of 6502 Workshop. Him and his partners (Mike Reimer, Bill Giggie, Robert Padovan, Gordon Mackay, and Galactagog) have been building Nox Archaist, a brand new story-driven tile-based role-playing game in the classical Ultima style. They’re pushing the hardware as far as they can with this new engine, working to break new ground in scope, story, animation, sound, and music. Early builds look great, and we’re really excited to see more!

Mark’s journey with the Apple II parallels a lot of us. The machine sparked an interest in programming, and a fascination with RPGs and tile engines in particular. Nox Archaist is the fulfillment of that childhood dream to build such a game from scratch. Mark shares his war stories (that many of us can relate to) of strewing our childhood computers with half-baked game engines that were doomed from the start. As he and his team are proving, it’s never too late to revive and achieve that dream.

KansasFest 2017 registration is now open! Early bird rates in effect as of this posting, so don’t wait. Attendance is limited to 100 this year. Sign up now!  Mark will be there and likely demonstrating Nox Archaist, so you won’t want to miss that.

Meanwhile, Mike and Quinn yammer on about new hardware, new old games, old new games, and of course Woz. Also back this month is the controversial Softalk segment. Read along with us in issue #4!

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Glenda Adams, better known on the Apple II as The Atom. She was a cracker of some note back in the 1980s, and she shares great stories with us of her exploits in boot tracing, cracking, and distributing software in the glory days of the Apple II BBS scene.

We talk about the journey from programming to cracking, and back to programming again. We talk about the politics of the Apple II scene, and the unique experience of cracking software remotely. Think fixing your grandparents’ printer over the phone is hard? Trying cracking a game!

Can you deduce the release date of Fontrix by time-lining Apple II crack screens? We leave that as an exercise to the listener. Meanwhile, Glenda shares stories of porting Space Rogue, parties at Lord British’s house, and the old-school feel of early iOS development.

 

More information on everything discussed in this episode, after the jump.

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Open Apple #65 (November 2016) : Alex Lee, What Is The Apple IIgs?

This month on Open Apple, we sit down with Alex Lee, purveyor of the canonical IIgs reference site What Is The Apple IIgs?  We talk about what it was like being one of the brave few with this machine, and that feeling of living in a secret world of incredible graphics and sound that nobody else seemed to know about.

Alex walks us through the history of IIgs emulators, and all the ways that the IIgs Finder was actually better than the Mac. He also talks about the legal challenges of running an archive site like this, which luckily are not too serious for this obscure machine. We finish up with talk of the future of the site, and the difficulty of finding some really rare software packages- help contribute content!

Alex is also working on an Apple IIgs coffee table book. Help encourage him to finish it, because we all want to buy it very very badly. Just saying.

Keep listening, because you won’t want to miss Alex casually dropping the phrase “Late nineties and early naughties” in his charming Australian accent. Tune in as well to pine along with Quinn for the never-to-be Ultima VI.

Our apologies for this episode being a bit late. Combinations of illness, holiday commitments, and technical difficulties all conspired against us this month.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Kate Szkotnicki, long time Apple II fan and new addition to the retro community. We chat about her first impressions as a newcomer to the community, and the big splash she made at her first KansasFest. Kate is a cosplayer and frequent attendee of anime and comic cons, so she brought a very fresh set of skills and perspectives to KansasFest. Her presentation on making plastic parts (and candy!) with silicone moulding was very popular. Throw away your 3D printers- this is easier and better.

We also talk lots about John Brooks’ excellent work on updating ProDOS, Quinn says a bunch of stuff about Commodore that probably isn’t true, and Mike falls on his sword for getting everything wrong about Australian Apple II gatherings. Mike gets a record number of Apple /// references into this episode, so be sure to tune in and ignore that.

Breaking news! Between us recording and releasing this show, John Brooks has updated ProDOS to 2.4.1. Also, we worked out that the MegaBeep ROM is in fact compatible with it, contrary to the opening of the show. Listener James reported an issue that we believe was actually a bad ROM. If you are a MegaBeep owner, don’t hesitate to use it with any version of ProDOS, including John Brooks’ excellent new 2.4 updates.

Thanks to Brian Wiser of Call A.P.P.L.E. for permission to use the interview clip with Mike Harvey and John Leake.

Happy 30th birthday, Apple IIgs!

 

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Open Apple #62 (August 2016) : Mark Pilgrim, Passport, Ancient Legends

This month on Open Apple, we sit down with Mark Pilgrim, one of the most active software preservationists in the Apple II community. Mark has been spending his free time working on Passport, an automated cracking tool. It automatically detects and defeats copy protection schemes on Apple II disks, producing copyable disks that are otherwise completely intact. This is a boon for preservation of software that has only been (poorly) cracked by hoodlums of the past, or is previously uncracked. The latter is very common with educational software, business packages, and other things that the old crackers weren’t interested in. Mark’s skills and perseverance are making it possible to use more and more Apple II software on sites like Archive.org and VirtualApple.

KansasFest 2017 will be July 18th-23rd at Rockhurst University!

Meanwhile, tune in to this show and listen to Quinn and Mike bumble through news of various festivals, discuss lots of new hardware, and utterly fail to be respectful of the passing of a computer science legend. We’re sorry, Mr. Papert- you will be missed, and Logo touched all our lives.

There are a record number of amazing announcements of hardware and software this month. You won’t want to miss Passport, Ancient Legends, 4soniq, CP/M Turbo 7, SD-MIDI, and more. It’s an incredible month for spending money on your Apple II.

Go download Passport and archive all your floppies. Start now, or you’ll be up very late.

More information on everything discussed in this episode, after the jump.

 

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This month on Open Apple we sit down with David Schroeder, author of classic Apple II games such as Crisis Mountain, Dino Eggs, and Short Circuit. We talk about the randomness of our passionate brand-loyalty, the logistical realities of early Apple II development, and the magical era of “one-person, one-game”. We get into a lot of the technical details of Crisis Mountain and Dino Eggs, so you might pick up some tips for your own Apple II projects! David also has great memories of the economic and design realities of the time, where everyone was scrambling to figure out what a computer game was, and what players really wanted. Game developers are still fighting that battle, but at least we have a definition of “video game” now.

We’re sharing David’s games in the show notes below, with his permission! In exchange, he asks that you patronize, share and support Dino Eggs: Rebirth.

After that we jam through some quick news, bask in the fallout (see what I did there?) of the GEOS episode, and we get down and dirty with rodents. Do you have the GS with the bigger Em Bees? Trust us, you want the bigger Em Bees.

You might notice that we’re continuing to tighten up the show. Let us know how you feel about this trend in our show length! Do you like the shorter episodes? Miss the epic three hour monsters? Email us at feedback (at) open-apple (dot) net. We have social media too, but we can never remember which ones.

More information on everything discussed in this episode, after the jump.

 

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This month on Open Apple, we sit down with Mark Kriegsman, author of Star Blaster, and a modern Apple II hacker. He has ported the awesome FastLED driver library to the Apple II, so you can drive many hundreds of 32-bit RGB LEDs with your Apple II.

Meanwhile, we browbeat people into attending KansasFest, we rationalize our shame at developing on emulators, we talk dead tree easter eggs, we make terrible awesome BASIC & Twitter puns, we talk about post-mortem collecting, and Mike generates hate mail. Just in case you’re not completely over movies about Steve Jobs, we talk about one of those as well. Yawn.

More importantly, help us convince Mark to build a lo-res display from FastLEDs and bring it to KansasFest.

Once again, in case you missed it, the dates for KansasFest 2015 have been announced. July 14-19! Go to http://www.kansasfest.org to register. Then pull up a comfy chair and enjoy this super-sized episode of Open Apple. Apologies for some audio quality issues in this month. Quinn had some equipment difficulties and Mike has been under the weather. Thanks for your patience. Stay tuned until the end of the show for a special treat (not just Mike’s usual cheeky outtake)!

More information on everything discussed in this episode after the jump.

 

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