Archive for tag 'Brutal Deluxe'

This month on Open Apple, Mike and Quinn sit down with each other and catch up on all the news they’ve been neglecting lately.

Mike and Quinn discuss the disappointing 8BitDo controller, get excited about remanufactured printer ribbons, and pretend to know anything about EDD.

Follow along as we review Softalk volume 1, number 3. The ads are always the best part! Meanwhile, we manage to sneak in one more Kevin Savetz reference, and a Boo Atari in the same breath. That’s the Open Apple Way™.

You won’t want to miss this month’s Apology to Call A.P.P.L.E segment. We’re going to need a bumper for that (and the Australians) soon. Despite all this terribleness, please give us money. Because costs.

More information on everything discussed in this episode, after the jump.

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Open Apple #65 (November 2016) : Alex Lee, What Is The Apple IIgs?

This month on Open Apple, we sit down with Alex Lee, purveyor of the canonical IIgs reference site What Is The Apple IIgs?  We talk about what it was like being one of the brave few with this machine, and that feeling of living in a secret world of incredible graphics and sound that nobody else seemed to know about.

Alex walks us through the history of IIgs emulators, and all the ways that the IIgs Finder was actually better than the Mac. He also talks about the legal challenges of running an archive site like this, which luckily are not too serious for this obscure machine. We finish up with talk of the future of the site, and the difficulty of finding some really rare software packages- help contribute content!

Alex is also working on an Apple IIgs coffee table book. Help encourage him to finish it, because we all want to buy it very very badly. Just saying.

Keep listening, because you won’t want to miss Alex casually dropping the phrase “Late nineties and early naughties” in his charming Australian accent. Tune in as well to pine along with Quinn for the never-to-be Ultima VI.

Our apologies for this episode being a bit late. Combinations of illness, holiday commitments, and technical difficulties all conspired against us this month.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with legendary Apple II programmer, Bill Budge. In addition to being an icon of Apple II gaming and graphics, he is the number-one-requested guest by listeners of the show. Mike and Quinn are very excited he was able to make some time to talk to them, and hope you agree it was worth the effort. Bill is, of course, the author of such seminal classics as Raster Blaster, Pinball Construction Set, and MousePaint. He was an influential force in the golden years of Electronic Arts, and did many good works with early Apple as well.

After chatting with Bill, Mike and Quinn chew the fat about Soviet Apple II clones, slowing down the IIc Plus, and documenting rare II models. Meanwhile, Quinn constructs an impromptu sound studio in a conference room, and Mike waxes nostalgic about harpsichords. Also, this episode marks the most Apple III references snuck in to date. Mike even manages to goad the guest into bringing it up. Don’t miss Quinn struggling to remember the word “Dacta”, and Mike taking a cheap shot at Elevator Action.

A quick update to Quinn’s Floppy Emu Model B review- since this was recorded, Steve has updated the firmware so it now remembers the last disk image you used.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple we sit down with Peter Lount, co-developer of Gemstone Warrior and Gemstone Healer for the Apple II. Canadian programmer Peter and his partner Trouba broke new ground in video games by combining fast action combat with procedurally generated caves and dungeon content. Gemstone Warrior doesn’t get credit for being the predecessor to Blizzard megahit Diablo, but it should. Peter talks about tuning his rendering engine, including rewriting huge chunks of it overnight to meet a deadline. What’s your reality resolution?

Tune in to hear Mike complain that Gemstone’s monsters are too smart for him, and hear Quinn choke on the most important Apple II announcement of the year. We talk a lot about solid state drives, marvel at underground ‘zines, and bask in the awesome glory of Brutal Deluxe’s tape collection. Audio is still the “best” way to move data after all these years. “A bold statement,” you say? “Nonsense,” you cry? Listen and decide.

Meanwhile, Ultimate Micro continues to kick butt by reverse engineering all that sweet Applied Engineering hardware, Quinn makes terrible “card” jokes, and we catch up on lots of feedback.

Breaking the fourth wall on segment bumpers- good idea, or great idea?

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Jason Scott, documentary filmmaker, historian, public speaker, and archivist.

We talk about the importance of a nuanced appreciation of history, the flavors of sadness in comment threads, whom not to trust with special data and the nature of humanity, and failing at life.

Don’t miss Mike Hate Sponge Delicate Snowflake Maginnis’s sigh to end all sighs. Join us to learn how to take care of your capacitors, how to count your cycles, and how to do TCP/IP on your 8-bit Apple II.

Want to troll your cable company, accelerate your IIe, or play Bomberman on your GS? Tune in and find out how!   More information on everything discussed in this episode after the jump.

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Open Apple #35 (Feb 2014): Sean Fahey, Uthernet, Silvern Castle, and the Mac’s 30th

Sean FaheyThis month on Open Apple, Mike and Ken chat with Sean Fahey, proprietor of A2Central.com and KansasFest committee member. Sean and James Littlejohn distribute a plethora of Apple II hardware and software every year to KansasFest attendees, and next year’s haul will be bigger than ever — we have the details why. Glenn Jones is working on a new Uthernet card, and we can’t wait to see what new software it makes possible. The Mac turned thirty years old last month, and we reminisce about the first time we added a non-Apple II Apple to our inventory. Madden NFL, the football game that got its start on the Apple II, is the subject of both preservation and litigation — but we’d rather be playing Silvern Castle.

Click past the jump for links mentioned in this episode.

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Earl EvansThis month on Open Apple, Mike and Ken chat with Earl Evans, Retrobits podcast host and Commodore 64 enthusiast — but we don’t hold that against him. Registration for KansasFest 2013 is open, and we all want to go, but Earl has another destination in mind. Tech history is being unearthed before our eyes, with schematics for operating systems and circuit boards appearing in museums (where the price is right) and art galleries (where it’s not). Brutal Deluxe is on a tear, releasing retroprogramming utilities for Windows and commercial games for the Apple II; we’re big fans! But not all news is happy news: the Steve Jobs film has been delayed, and LucasArts has closed its doors — will we ever get another Maniac Mansion game for the Apple II? Maybe not, but Richard Garriott’s successful Kickstarter gave fans a chance to pick up an original copy of Akalabeth. Better late than never!

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Egan FordThis month on Open Apple, Mike and Ken chat with Egan Ford, aka the datajerk, the Apple-1 and II programmer extraordinaire responsible for the Apple II Game Server Online! Egan expertly demonstrates which CPU is faster, the 6502 or 8088, running circles around everyone listening. Laurie Spiegel is an Apple II user you may not have heard of, but extraterrestrials have, thanks to her contributions to Voyager’s Golden Record; we have some of her music for you to listen to. Courtesy Facebook and scanners, we save Don Worth’s magazines from the trash and Softalk from extinction, but we can’t save derelict hardware from abandoned buildings. Will Steve Wozniak be as good a commencement speaker as the late Steve Jobs? Having heard Woz at KansasFest, we weigh in.

(Please also note a correction to this episode.)

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