Archive for tag '6502 Workshop'

This month on Open Apple, the part of Quinn Dunki is played by RCR Podcast co-host Carrington “Fake Quinn” Vanston. A post-KansasFest Mark Lemmert of 6502 Workshop returns to the show to promote the new Nox Archaist Kickstarter. You should contribute because it’s awesome to support those still developing for the Apple II and not just because you get cool stuff when you do (though that’s a thing that happens too!).

There’s lots of news to cover and Carrington has opinions on all of it. Only on Open Apple can you hear him trash clones, accelerators, ProDOS, retro BBSes, and a random assortment of other topics! Fun for the whole family! We also chat about Apple II music and there’s general confusion about Australian Apple II conferences (when is there not on Open Apple?)

eBay isn’t talked about (because we don’t talk about eBay) and we deconstruct Softalk #5.

 

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This month on Open Apple, we sit down with KansasFest committee member and lifelong Apple II user Peter Neubauer. We talk lots about the upcoming KansasFest, of course, but also Peter’s own experiences with the machine. He has a passion for Logo, and a special place in his heart reserved for the Apple IIc Plus. I think many of us can relate to that.

We talk KansasFest, KansasFest, and more KansasFest. Then we talk about KansasFest, followed conversation about a fruit-based retrocomputing conference that takes place in Missouri every July.

We have plenty of regular news to catch up on as well, so stay tuned for updates from 6502 Workshop, NinjaForce, and more. We have graphics talk, Bluetooth talk, and exciting new accelerators from the mad Bulgarian.

It’s already too late to register for KansasFest, but if you’re going to be there, make sure to say hi! We love to meet our listeners.

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Michael Packard, author of the upcoming new game Alien Downpour. Michael has gone back to teach himself assembly language and make the kinds of games he wished he had made back in the day. The results are indeed impressive, and his first foray into solo Apple II game production is shaping up great. He’s also been very encouraging to the community, having set up the Facebook group Apple Graphics and Arcade Game Design Enthusiasts, dedicated to the book by the same name. This group is a place for Michael to share his progress on his games, as well as for other people to jump in with their own projects.

As of this recording, you can still pre-order Alien Downpour over at Michael’s site. Remarkably, you can order it on floppy or cassette! It comes with a retro-style baggie and insert as well. Michael is writing a book on his experiences (re)learning all this, so keep an eye out for that as well. He’ll also be at KansasFest this year with a presentation on Alien Downpour. Register now so you can see that! You won’t want to miss Michael’s perfect re-impersonation of the Egghead Discount Software answering message.

Meanwhile, Mike and Quinn get stuff wrong on a great many topics, but have fun doing it. If you want to try using a IIgs as your daily driver, launch cows with extreme prejudice, or run GEOS on a weird piece of hardware, you’ve come to the right podcast.

Register for KansasFest while you still can!

More information on everything discussed in this episode, after the jump.

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This month on Open Apple, we sit down with Mark Lemmert, co-founder of 6502 Workshop. Him and his partners (Mike Reimer, Bill Giggie, Robert Padovan, Gordon Mackay, and Galactagog) have been building Nox Archaist, a brand new story-driven tile-based role-playing game in the classical Ultima style. They’re pushing the hardware as far as they can with this new engine, working to break new ground in scope, story, animation, sound, and music. Early builds look great, and we’re really excited to see more!

Mark’s journey with the Apple II parallels a lot of us. The machine sparked an interest in programming, and a fascination with RPGs and tile engines in particular. Nox Archaist is the fulfillment of that childhood dream to build such a game from scratch. Mark shares his war stories (that many of us can relate to) of strewing our childhood computers with half-baked game engines that were doomed from the start. As he and his team are proving, it’s never too late to revive and achieve that dream.

KansasFest 2017 registration is now open! Early bird rates in effect as of this posting, so don’t wait. Attendance is limited to 100 this year. Sign up now!  Mark will be there and likely demonstrating Nox Archaist, so you won’t want to miss that.

Meanwhile, Mike and Quinn yammer on about new hardware, new old games, old new games, and of course Woz. Also back this month is the controversial Softalk segment. Read along with us in issue #4!

More information on everything discussed in this episode, after the jump.

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