This month on the Open Apple podcast, our hosts chat with world video game record holder and Apple II game critic Brian Picchi, whose YouTube channel showcases the best and worst of Apple II entertainment. It's a good time to be a convention-goer: registration has opened for KansasFest 2012, the lineup for Vintage Computer Festival East 8.0 has been announced, 8 Bit Weapon played at the Smithsonian's opening of the Art of Video Games, and Jordan Mechner is keynoting PAX East. Kickstarter continues to be popular for reviving classic franchises, Ewen Wannop updates SNAP and SAFE on a shoestring budget, and Jordan Mechner unearths his Prince of Persia source code. On eBay, we found a rarer-than-the-Apple-1 copy of Akalabeth on cassette, a rare Apple IIGS-specific wristwatch, and a potential CFFA3000 scalper. Finally, we look at some gadgets that are new to us, including old iPads, new iPads, and DSLR cameras.
Click past the jump for links mentioned in this episode.
- What is the Apple IIGS scans
- The Australian Apple Review
- Marinetti
- Apple II Scans
- The Complex III (SHK)
- The new iPad
- JACE gets MIDI support
- Brian Picchi's video reviews on YouTube
- Sony Cyber-shot camera
- Matt's Macintosh
- Dan Bricklin's VisiCalc for PC
- KansasFest registration opens
- John Romero to keynote KansasFest
- John Romero proposes to Brenda Brathwaite
- Retro Computing Roundtable podcast
- Vintage Computer Festival East 8.0 lineup
- The Art of Video Games exhibition at the Smithsonian American Art Museum: Ken's coverage with photos
- 8 Bit Weapon chiptune music group
- Chris Melissinos of PastPixels
- Billy Mitchell & Walter Day vs. Steve Wiebe in King of Kong: A Fistful of Quarters
- Brian Picchi ranks for Galaga, Ferrari Grand Prix Challenge, T&C Surf Designs (with video!)
- Ken Gagne's Xbox gamertag
- High Score 3 on Kickstarter
- Wasteland 2 on Kickstarter
- Double Fine Adventures on Kickstarter
- Follow your friends on Kickstarter
- Juiced.GS Volume 17, Issue 1 now shipping
- Ken has no work-life balance
- Legend of the Star Axe game review (courtesy Antoine Vignau)
- Jordan Mechner's Prince of Persia source code found
- Mr. SID ports Prince of Persia to the Commodore 64
- Google Maps Quest mode
- Apple II Plus online emulator
- Ewen Wannop updates SNAP & SAFE
- Panic's Unison NNTP reader for Mac OS X
- tin newsreader
- Panic loads Apple II programs via iPad
- Retrobits podcast
Apple Pickings (1:09:22 – 1:27:29)
- Akalabeth on cassette (hat tip: Vintage Computer Forum)
- Apple II game lot
- The Last Ninja
- Bad Dudes (actual Apple II screenshots)
- Apple III in the box!
- CFFA3000
- A second run of Rich Dreher's CFFA3000
- Canon EOS Rebel T2i
- Apple IIGS watch
- Open Apple newsletters
- Apple II on the ChatterBox Video Game Radio Show podcast
Podcast: Play in new window | Download (Duration: 1:27:46 — 44.3MB)
Tags: 8 Bit Weapon, Akalabeth, Andrew Roughan, Apple II Plus, April Fools, Art of Video Games, Bad Dudes, Billy Mitchell, Brenda Brathwaite, Brian Fargo, Brian Picchi, Canon EOS Rebel T2i, CFFA3000, changelog, ChatterBox, Chris Melissinos, Commodore 64, Dataeast, documentary, Donkey Kong, DSLR, Galaga, GameFest, gamertag, Google Maps, High Score, iPad, JACE, John Romero, Jordan Mechner, Juiced.GS, KansasFest, Kickstarter, King of Kong, Legend of the Star Axe, Marinetti, NNTP, Nolan Bushnell, Panic, Prince of Persia, Retrobits, Rusel DeMaria, SAFE, Smithsonian, SNAP, source code, T&C Surf Designs, The Last Ninja, tin, Unison, VCF, VCF East, Vintage Computer Festival, VisiCalc, Wasteland, wristwatch, Xbox, YouTube








5 Comments to 'Open Apple #14 (Apr 2012): Brian Picchi, GameFest, Prince of Persia, and gadgets'
Apr 6, 2012 4:50 PM
"Je m'appelle Brian" is a perfect sentence in French ;-) and, yes, I am a listener of the open apple podcast which I really like. I am glad Brian likes his new disk :-)
As far as Jordan's last name is concerned, I frankly do not know how it should be pronounced, why not ask Jordan? I've always pronounced "meshnèr"
See you soon and thank you again for a very good episode (both content and sound)
Antoine
Apr 8, 2012 12:44 AM
sudo port install tin
You may need to install macports first.
Apr 8, 2012 9:00 PM
Thanks, Egan! I've tried that before, with no success. Here's the error I got:
[y2kgagne:~] kgagne% sudo port install tinsudo: port: command not found
[y2kgagne:~] kgagne% bash
bash-3.2$ sudo port install tin
sudo: port: command not found
bash-3.2$
I'm fairly sure I have macports installed, but how do I verify?
Apr 8, 2012 9:39 PM
http://macports.org. Install that first. Then make sure that /opt/local/bin is in your path.
Apr 10, 2012 9:59 AM
Thumbs up for another episode.
Some comments on various topics: Yes, the value of the PoP source is a combination of historical significance, and if it's released publicly, the potential for assembly programmers to be able to study it to see how it was structured and just how it was done on the Apple II. There's not really any significance for non-assembly ports or other versions of the game.
Re: online II emulators, you can save stuff you do on them, at least you can with ActiveGS. As you write to your disks in the emulator, a local copy (on your hard drive) of the disk image is updated, and it stays there. That's why I used this scheme for Leadlight – I needed players to be able to save their game and I didn't want them to have to know anything about Apple IIs to be able to do it. They still had to install the emulator plugin in the 1st place, though. The fuss free-est ideal would be an Apple II emulator that runs online, requires no installation at all and also saves disk images, and such a thing does not exist. Perhaps it can't if writing anything larger than a cookie to the user's hard drive is involved?
Re: Kid Niki. That game rocked! I was really impressed when I got it in high school, as it had big cute graphics, platformy action and boss fights. In other words it was very much like a good 8-bit coin-op platformer, missing only scrolling, and you didn't get many games that looked and worked like that on the Apple 2. It might have been my sister's fave game on our Apple II.
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